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kol090
 United Kingdom
Generating power from keyboard and mouse movements Printer Friendly Version
I noticed that more and more people are using computers, and that lots of people spend time chatting and surfing the web, or just doing work.
I'm sure that the energey used in hitting a button on the keyboard or moving a mouse could create some energy, this power multiplied by millions of people on millions of computers, would generate a lot of power, and it's good for the enviroment.
Reward: to stop polluting the world
 

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85°

   
alexandrempinto
 Portugal
Kinetic Mouse Printer Friendly Version
There are kinetic wrist watches that need no battery. They just have an internal capacitor which is charged by the arm's movements. I have one such watch myself. :-)
My idea is to use the same principle for a wireless computer mouse. We move the mouse around all day long as we work. Those movements could charge the mouse's internal capacitor. This way the mouse would not need batteries! Clean, environmental-friendly energy for our moving pointer device!
How about that? ;-)
Reward: This product for free!
 

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75°

   
chuff
 USA
The New Wave of Gaming Printer Friendly Version
every few years a new video game paradigm must be invented to keep people entertained. as time has gone on, we spend more and more time playing games like world of warcraft, everquest, the sims, and so on. i believe that the next step in games is the game that lets you achieve something in real life while you play. it's already showing up in games that are designed to make you smarter or more physically fit.

the idea is this: a game where the quests are for things that real people need done in the real world. the rewards are points towards being able to create your own quests.

for example: fred needs help digging a ditch. he puts up a quest, questers show up and do the work, and he confirms through the game that those particular players did the work. they each get XP that let them put up their own quests for compuer repair, tax work, and so on.

properly presented the game could be made attractive to kids, and the inherent financial advantage should be attractive to adults.
Reward: just let me know it worked.
 

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72°

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