- Sat Nov 24, 2012 9:28 pm
#23660
Toy designed to simulate only the pleasurable qualities of being an economist, or some other career area.
There might be variations for the arts, etc.
Essentially, the program would lay out a few key categories, and then allow the user (a child or young adult) to play around with visuals related to the subject.
Interesting toy, in my opinion.
Electronics would be optional.
Reward: More stimulus going towards creativity, and actual products, since visuals are the key stimulus and source of objective advantages. Intangible reward.
There might be variations for the arts, etc.
Essentially, the program would lay out a few key categories, and then allow the user (a child or young adult) to play around with visuals related to the subject.
Interesting toy, in my opinion.
Electronics would be optional.
Reward: More stimulus going towards creativity, and actual products, since visuals are the key stimulus and source of objective advantages. Intangible reward.